Primo Committ
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279
vendor/league/commonmark/src/Node/Node.php
vendored
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279
vendor/league/commonmark/src/Node/Node.php
vendored
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<?php
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/*
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* This file is part of the league/commonmark package.
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*
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* (c) Colin O'Dell <colinodell@gmail.com>
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*
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* Original code based on the CommonMark JS reference parser (https://bitly.com/commonmark-js)
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* - (c) John MacFarlane
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*
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* For the full copyright and license information, please view the LICENSE
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* file that was distributed with this source code.
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*/
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namespace League\CommonMark\Node;
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abstract class Node
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{
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/**
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* @var int
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*/
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protected $depth = 0;
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/**
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* @var Node|null
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*/
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protected $parent;
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/**
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* @var Node|null
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*/
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protected $previous;
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/**
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* @var Node|null
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*/
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protected $next;
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/**
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* @var Node|null
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*/
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protected $firstChild;
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/**
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* @var Node|null
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*/
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protected $lastChild;
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public function previous(): ?Node
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{
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return $this->previous;
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}
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public function next(): ?Node
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{
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return $this->next;
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}
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public function parent(): ?Node
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{
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return $this->parent;
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}
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/**
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* @param Node|null $node
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*
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* @return void
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*/
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protected function setParent(Node $node = null)
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{
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$this->parent = $node;
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$this->depth = ($node === null) ? 0 : $node->depth + 1;
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}
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/**
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* Inserts the $sibling node after $this
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*
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* @param Node $sibling
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*
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* @return void
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*/
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public function insertAfter(Node $sibling)
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{
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$sibling->detach();
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$sibling->next = $this->next;
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if ($sibling->next) {
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$sibling->next->previous = $sibling;
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}
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$sibling->previous = $this;
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$this->next = $sibling;
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$sibling->setParent($this->parent);
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if (!$sibling->next && $sibling->parent) {
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$sibling->parent->lastChild = $sibling;
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}
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}
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/**
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* Inserts the $sibling node before $this
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*
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* @param Node $sibling
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*
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* @return void
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*/
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public function insertBefore(Node $sibling)
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{
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$sibling->detach();
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$sibling->previous = $this->previous;
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if ($sibling->previous) {
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$sibling->previous->next = $sibling;
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}
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$sibling->next = $this;
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$this->previous = $sibling;
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$sibling->setParent($this->parent);
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if (!$sibling->previous && $sibling->parent) {
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$sibling->parent->firstChild = $sibling;
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}
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}
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/**
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* @param Node $replacement
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*
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* @return void
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*/
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public function replaceWith(Node $replacement)
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{
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$replacement->detach();
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$this->insertAfter($replacement);
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$this->detach();
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}
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/**
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* @return void
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*/
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public function detach()
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{
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if ($this->previous) {
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$this->previous->next = $this->next;
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} elseif ($this->parent) {
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$this->parent->firstChild = $this->next;
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}
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if ($this->next) {
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$this->next->previous = $this->previous;
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} elseif ($this->parent) {
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$this->parent->lastChild = $this->previous;
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}
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$this->parent = null;
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$this->next = null;
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$this->previous = null;
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$this->depth = 0;
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}
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abstract public function isContainer(): bool;
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public function firstChild(): ?Node
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{
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return $this->firstChild;
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}
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public function lastChild(): ?Node
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{
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return $this->lastChild;
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}
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/**
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* @return Node[]
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*/
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public function children(): iterable
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{
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$children = [];
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for ($current = $this->firstChild; null !== $current; $current = $current->next) {
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$children[] = $current;
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}
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return $children;
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}
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/**
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* @param Node $child
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*
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* @return void
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*/
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public function appendChild(Node $child)
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{
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if ($this->lastChild) {
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$this->lastChild->insertAfter($child);
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} else {
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$child->detach();
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$child->setParent($this);
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$this->lastChild = $this->firstChild = $child;
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}
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}
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/**
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* Adds $child as the very first child of $this
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*
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* @param Node $child
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*
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* @return void
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*/
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public function prependChild(Node $child)
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{
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if ($this->firstChild) {
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$this->firstChild->insertBefore($child);
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} else {
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$child->detach();
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$child->setParent($this);
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$this->lastChild = $this->firstChild = $child;
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}
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}
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/**
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* Detaches all child nodes of given node
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*
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* @return void
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*/
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public function detachChildren()
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{
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foreach ($this->children() as $children) {
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$children->setParent(null);
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}
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$this->firstChild = $this->lastChild = null;
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}
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/**
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* Replace all children of given node with collection of another
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*
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* @param iterable<Node> $children
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*
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* @return $this
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*/
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public function replaceChildren(iterable $children)
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{
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$this->detachChildren();
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foreach ($children as $item) {
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$this->appendChild($item);
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}
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return $this;
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}
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public function getDepth(): int
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{
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return $this->depth;
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}
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public function walker(): NodeWalker
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{
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return new NodeWalker($this);
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}
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/**
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* Clone the current node and its children
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*
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* WARNING: This is a recursive function and should not be called on deeply-nested node trees!
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*/
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public function __clone()
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{
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// Cloned nodes are detached from their parents, siblings, and children
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$this->parent = null;
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$this->previous = null;
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$this->next = null;
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// But save a copy of the children since we'll need that in a moment
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$children = $this->children();
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$this->detachChildren();
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// The original children get cloned and re-added
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foreach ($children as $child) {
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$this->appendChild(clone $child);
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}
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}
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}
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89
vendor/league/commonmark/src/Node/NodeWalker.php
vendored
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89
vendor/league/commonmark/src/Node/NodeWalker.php
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@@ -0,0 +1,89 @@
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<?php
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/*
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* This file is part of the league/commonmark package.
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*
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* (c) Colin O'Dell <colinodell@gmail.com>
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*
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* Original code based on the CommonMark JS reference parser (https://bitly.com/commonmark-js)
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* - (c) John MacFarlane
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*
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* For the full copyright and license information, please view the LICENSE
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* file that was distributed with this source code.
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*/
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namespace League\CommonMark\Node;
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final class NodeWalker
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{
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/**
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* @var Node
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*/
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private $root;
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/**
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* @var Node|null
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*/
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private $current;
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/**
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* @var bool
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*/
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private $entering;
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public function __construct(Node $root)
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{
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$this->root = $root;
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$this->current = $this->root;
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$this->entering = true;
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}
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/**
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* Returns an event which contains node and entering flag
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* (entering is true when we enter a Node from a parent or sibling,
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* and false when we reenter it from child)
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*
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* @return NodeWalkerEvent|null
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*/
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public function next(): ?NodeWalkerEvent
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{
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$current = $this->current;
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$entering = $this->entering;
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if (null === $current) {
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return null;
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}
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if ($entering && $current->isContainer()) {
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if ($current->firstChild()) {
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$this->current = $current->firstChild();
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$this->entering = true;
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} else {
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$this->entering = false;
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}
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} elseif ($current === $this->root) {
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$this->current = null;
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} elseif (null === $current->next()) {
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$this->current = $current->parent();
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$this->entering = false;
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} else {
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$this->current = $current->next();
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$this->entering = true;
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}
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return new NodeWalkerEvent($current, $entering);
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}
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/**
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* Resets the iterator to resume at the specified node
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*
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* @param Node $node
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* @param bool $entering
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*
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* @return void
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*/
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public function resumeAt(Node $node, bool $entering = true)
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{
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$this->current = $node;
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$this->entering = $entering;
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}
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}
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48
vendor/league/commonmark/src/Node/NodeWalkerEvent.php
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48
vendor/league/commonmark/src/Node/NodeWalkerEvent.php
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@@ -0,0 +1,48 @@
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<?php
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/*
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* This file is part of the league/commonmark package.
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*
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* (c) Colin O'Dell <colinodell@gmail.com>
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*
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* Original code based on the CommonMark JS reference parser (https://bitly.com/commonmark-js)
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* - (c) John MacFarlane
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*
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* For the full copyright and license information, please view the LICENSE
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* file that was distributed with this source code.
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*/
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namespace League\CommonMark\Node;
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final class NodeWalkerEvent
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{
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/**
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* @var Node
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*/
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private $node;
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/**
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* @var bool
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*/
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private $isEntering;
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/**
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* @param Node $node
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* @param bool $isEntering
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*/
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public function __construct(Node $node, $isEntering = true)
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{
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$this->node = $node;
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$this->isEntering = $isEntering;
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}
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public function getNode(): Node
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{
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return $this->node;
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}
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public function isEntering(): bool
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{
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return $this->isEntering;
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}
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}
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